Research

My research is focused on using technology to engage people in learning. Here are some references to my better work.

My PhD Thesis

Fowler, A. (2014). Understanding learning within a commercial video game: A case study Link

Refereed Publications in Journals:
Fowler , A. & Cusack, B. (2014). Measuring learning in video games: A proposed method. International Journal on Computer Games and Multimedia Link

Arya, A., Chastine, J., Preston, J., & Fowler, A. (2013). An International Study on Learning and Process Choices in the Global Game Jam. International Journal of Game-Based Learning (IJGBL) Link

Fowler, A., Fristoe, T., & MacLaurin, M. (2012). Kodu Game Lab: A programming environment, The Computer Games Journal: Whitsun 2012 Link

Refereed Publications in Conference Proceedings:

Fowler, A., Lai G., Hill, R., Khosmood, K. (2015). Trends in Organizing Philosophies of Game Jams and Game Hackathons, In Proceedings of the Workshop on Game Jams, Hackathons, and Game Creation Events, Co-located with Foundations of Digital Games, Monterey, CA. link

Fowler, A., Cusack, B., & Canossa, A. (2014). Measuring learning in video games: A case study, in Proceedings of Interactive Entertainment 2014 (IE2014), Link

Fowler, A., Khosmood, F., & Arya, A. (2013). The evolution and significance of the Global Games Jam, In Proceedings of Inaugural workshop of the Global Game Jam, collocated with the Foundations of Digital Game Conference Link

Fowler, A. (2013). Measuring learning and fun in video games for young children: a proposed method. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC ’13), ACM, New York, NY, USA, 639-642. Link

Fowler, A. & Cusack, B. (2011). Kodu game lab: improving the motivation for learning programming concepts. In Proceedings of the 6th International Conference on Foundations of Digital Games (FDG '11). ACM, New York, NY, USA, 238‐240. Link