I am the Dean of the College of Computing and Software Engineering and Professor of Software Engineering and Game Development at Kennesaw State University. I previously served as Faculty Executive Assistant to the President, the Department Chair for SWEGD (Software Engineering and Game Development), and program coordinator for the Bachelor of Science in Computer Game Design and Development. Please visit the CGDD KSU blog at http://ksugames.blogspot.com. I also served as faculty within the Center for Applied Gaming and Media Arts at KSU.
If you would like a copy of past material from a course that you took with me, please email me or visit me in my office.
My domain research involves distributed and parallel systems, game design and development, real-time collaborative editing systems, ubiquitous computing and media, and on-line education and inter-rater reliability in higher education. I led the work at KSU (formerly SPSU) as an early adopter for the NSF/IEEE TCPP parallel curriculum and encourage all students to learn parallel computing concepts. I was also the PI for the Strength of Materials virtual lab NSF-funded project.
My current research centers around real-world applications of game design and development to help in fields such as training, personnel development, and safety/compliance management. I believe computing can be a powerful catalyst for improving the lives of others and improving businesses to better serve humanity. I work collaboratively across disciplines and have organized 10+ development weekends focusing on physical and mental health awareness (in partnership with HHS and the CDC and other local non-profit organizations), often with 300+ attendees.