The following are all options for your game. As you can see, there are a few main ideas/"customers" and several topics. The K12 topic maps to a specific GA Performance Standard, and these in turn most likely have subtopics.
Your games should focus on a single topic, but it could be a few could be combined. Just be careful you're not biting off too much when designing your game.
Remember that all games must be playble through a browser, but no other technology limits/requirements are imposed.
Cobb County Public Library Theraputic Center
The Cobb County Public Library System is looking for a game for adults with learning disabilities that will introduce basic concepts of reading and/or library usage, while promoting the love of books. The game will be featured at the library’s new facility inside the new Cobb County Therapeutic Wellness Center, which will be located off of Windy Hill Road; this Center aims to provide services for people with mental disabilities. The library will have iPads and iMacs available for use, and the game should be designed to work with either of these systems. A successful game with be appealing to adults without being too challenging. We’d love to be able to release this during National Library Week (April 14-18), and the theme is “Lives Change @ the Library” which will be perfect for this kind of project.
The primary starting point that I’d recommend is with this article: Reading Rockets: Finding the Right Program. http://www.readingrockets.org/article/7765/ Reading Rockets is a national multimedia literacy initiative “offering information and resources on how young kids learn to read, why so many struggle, and how caring adults can help.” This article has information about commercial software products and a “TechMatrix” to search for software with specific features. In the Tech Matrix, you can search for software that helps with a specific content area (like reading) and a specific disability category (like learning disability) and then compare products that match those criteria.
The National Center for Accessible Media also has tools for developers, here: http://ncam.wgbh.org/
“Technology Matters: An Interview about the Center for Applied Special Technology,” from the National Center for Learning Disabilities (NCLD): http://www.ncld.org/students-disabilities/assistive-technology-education/technology-matters-interview-about-center-applied-special-technology
“Apps to help students with dyslexia and reading disabilities,” also at the NCLD: http://www.ncld.org/students-disabilities/assistive-technology-education/apps-students-ld-dyslexia-reading-difficulties
The Center for Applied Special Technology (http://www.cast.org/) has some great tools that are very interesting and may be good models, including their BookBuilder (similar to the idea we discussed; users can create and edit their own books): http://bookbuilder.cast.org/
“Learning Difficulties: What Can Technology Do for Disabled Learners?” from Open Colleges gives a very basic overview to the topic: http://www.opencolleges.edu.au/informed/features/what-can-technology-do-for-disabled-learners/
Marietta Center for Advanced Academics (MCAA)
SPSU students will visit the MCAA classes early in the semester to define the needs that they would like from the MCAA classes (voice overs, text, art, etc...). Here are the meeting times of the MCAA grade level classes that will be working with SPSU students:
For additional help from MCAA, please contact Rob Pinto (firstname.lastname@example.org)
SPSU student groups will eventually meet with these classes once a week or once every two weeks once you've begun to work on the games so you can provide updates to the MCAA students and receive feedback.
This page was last updated on 1/12/2014.